Set dressing tool for procedural bollards and chain placement. Instances Unreal Assets that can be used and adapted to any bollards and chain links. Chains can be made of different chain links for more variety. Collision with other assets can be simulated directly in unreal. Please read the corresponding blog post for a more in-depth view of the tool: https://www.artstation.com/blogs/stefaniethiel/vwAj/chain-tools-part-1-bollards-chains
I made the bollards and chain link assets, the ground textures and other assets are from Starter Content and Megascans.